


I generally push to keep +Gs < 4.25, -Gs < 1, and lateral Gs < 2. Here are some tips based on the problems it sounds like you're having.Īs others have said, keep the G's pretty low. Sounds like your coasters are a bit over the top with speed and wild turns and inversions.
Planet coaster tips pro#
I'm no pro coaster architect, but I do push for realism when I design my own in the game. and then ****s it up connecting to the station. The common combination of just cramming in as short a connection as possible and the final large drop in speed at the station itself can cause issuse just as bad as a botched turn after a loop.Įven if you put trim brakes in along the way, you need more leeway for a smooth transition rather than the strange squiggles in the track that can result from it trying to force a connection.Īttempting to use Autocomplete to close up your coaster once you finish the cool parts might make a pretty smooth stretch, but it will also make as sharp a spinebreaker turn as possible to keep the track length short of your trying to use it when not already facing towards the back of the station in the firstplace.Įven some of the nearly perfect otherwise premades (like the X-Dimension premade) is all green stats. Im hardly what you would call "great" at building high end coasters, but I have noticed a little quirk most things don't mention.īe careful with the final stretch connecting to the back of your station. Other players with more expertise than me may have more to add. Build your own to have more control over shape and banking. are convenient, but often only allow you to change their diameters. Also try a "double down": small drop, then flat, then another drop. Straight-line travel over nicely rounded camel humps. "Air time" hills are an easy way to increase excitement without increasing nausea. Add more if it's too fast, and vice versa. The number of cars in a train will also have some effect on speed. The lift hill speed can be adjusted by clicking on the lift hill in edit mode and then going to the rightmost tab at the bottom. Use the smoothing buttons liberally, on overlapping sections of the whole track, to remove kinks and jerky changes in banking. Also stretch turns and helixes out to as large a diameter as possible. Bank your turns as much as possible, to reduce lateral G to as close to 0 as you can get. Can you post screenshots of coasters you've been making? Multiple shots showing different heatmaps would be even more helpful. How familiar are you so far with using the heatmaps in the testing tab?Ģ.
